DESCRIPTION: – Blackguards 2 – a continuation of turn-based strategy with RPG elements. In this game you will encounter extremely topical violent crimes and a lot of bloody battles in the hexagonal maps. Choose your style of play: if you want to play for a terrible monster that breaks the enemy in close combat? Wise wizard? Skillful hand? Develop your character the way you want! But remember, must pay for everything and every action take on a momentum effects. Death may be waiting around every corner. Since the days of the Earl of Uriah the past three years. Winners of nine hordes long gone, but life in Aventura goes on. At the box office, a young lady of noble birth, there is only one goal: She wants to capture the Shark throne at any cost, even for one day. However, two factors may interfere with her plans. First, it was thrown into a dungeon and now spends his days in prison, and secondly, the throne is not empty, it sits Marwan. Cassia is not strong in diplomacy or politics, and so it shall elect … more direct approach. She wants to escape from prison, to overthrow Marwan and declare a queen. But for this it will need powerful allies. Need to raise an army of mercenaries and convince Winners nine hordes to help her. Great plan, is not it? But think how much you have to be cunning to escape from prison, and how to be reckless, to gather under the banners of the worst of the worst in the world. Features: – Hire mercenaries, looking to improve and create an invincible army – Find Winners nine hordes and find out what happened to Takata Naurimom and Zurbaranom – You are waiting for an unpredictable plot, crucial decisions and more than 20 hours of play – In your group can simultaneously contain up to 20 characters. Lead them to victory or to defeat! – Linear plot with a lot of key points – Make decisions that will affect the fate of your team and the ending of the game – Correctly select spells, talents and skills, because it is from them will depend on your strategy on the battlefield. Choose-what you prefer: the insane attack or elaborate tactics – Interactive environments: falls on the enemy the walls and look for hidden passages during his trip to Aventura – Use powerful spells and abilities to destroy your enemies. But beware: the enemy can also use them
- Warlock 2 is a turn-based strategy game of fantasy warfare. Rival against Great Mages, lead mighty armies into fierce battles, wield ancient magic and faith as your weapons. Experience the challenge in single or multiplayer.
- Include 8 produse: Warlock 2: OST (W1 & W2) Only, Warlock 2: The Great Mage Game, Warlock 2: Wrath of the Nagas, Warlock 2: The Thrilling Trio, Warlock 2: The Good, the Bad, & the Muddy, Warlock 2: Three Mighty Mages, Warlock 2: Spectacular Spell Pack, Warlock 2: The Exiled.
Warlock 2: Spectacular Spell Pack cd key for free is now available on SteamUnlock.info. Free STEAM KEYS! Traktor 3 mac crack. Free Steam Games. Steam Giveaways. Free games to download. Warlock 2: Spectacular Spell Pack “Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.” 9/10 – Digitally Downloaded.
- OS: Windows XP 32 Bit
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 8600 / GT, ATI Radeon HD 2600 XT
- Hard Drive: 12 GB available space
- Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
- Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
- OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
- Hard Drive: 12 GB available space
- Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.
The Warlock | |||||||
---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
1st | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | - |
2nd | +2 | Eldritch Invocations | 2 | 3 | 2 | 1st | 2 |
3rd | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4th | +2 | Ability Score Improvement, Eldritch Versatility (Optional) | 3 | 5 | 2 | 2nd | 2 |
5th | +3 | 3 | 6 | 2 | 3rd | 3 | |
6th | +3 | Otherworldly Patron feature | 3 | 7 | 2 | 3rd | 3 |
7th | +3 | 3 | 8 | 2 | 4th | 4 | |
8th | +3 | Ability Score Improvement, Eldritch Versatility (Optional) | 3 | 9 | 2 | 4th | 4 |
9th | +4 | 3 | 10 | 2 | 5th | 5 | |
10th | +4 | Otherworldly Patron feature | 4 | 10 | 2 | 5th | 5 |
11th | +4 | Mystic Arcanum (6th level) | 4 | 11 | 3 | 5th | 5 |
12th | +4 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 11 | 3 | 5th | 6 |
13th | +5 | Mystic Arcanum (7th level) | 4 | 12 | 3 | 5th | 6 |
14th | +5 | Otherworldly Patron feature | 4 | 12 | 3 | 5th | 6 |
15th | +5 | Mystic Arcanum (8th level) | 4 | 13 | 3 | 5th | 7 |
16th | +5 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 13 | 3 | 5th | 7 |
17th | +6 | Mystic Arcanum (9th level) | 4 | 14 | 4 | 5th | 7 |
18th | +6 | 4 | 14 | 4 | 5th | 8 | |
19th | +6 | Ability Score Improvement, Eldritch Versatility (Optional) | 4 | 15 | 4 | 5th | 8 |
20th | +6 | Eldritch Master | 4 | 15 | 4 | 5th | 8 |
Warlock Spells Wow Classic
As a warlock, you gain the following class features.
Hit Points
Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) a dungeoneer's pack
- Leather armor, any simple weapon, and two daggers
Otherworldly Patron
At 1st level, you have struck a bargain with an otherworldly being of your choice. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Patron | Source |
---|---|
Archfey | Player's Handbook |
Celestial | Xanathar's Guide to Everything |
Fathomless | Tasha's Cauldron of Everything |
Fiend | Player's Handbook |
The Genie | Tasha's Cauldron of Everything |
Great Old One | Player's Handbook |
Hexblade | Xanathar's Guide to Everything |
Undying | Sword Coast Adventurer's Guide |
Unearthed Arcana | |
Undead | Unearthed Arcana 74 - Subclasses, Part 4 |
The following domains are unofficial content developed by WotC designers | |
Kraken | ThinkDM |
Archived Unearthed Arcana | |
Genie | Unearthed Arcana 72 - Subclasses Revisited |
Ghost in the Machine | Unearthed Arcana 7 - Modern Magic |
Lurker in the Deep | Unearthed Arcana 61 - Sorcerer and Warlock |
Noble Genie | Unearthed Arcana 67 - Subclasses, Part 1 |
Raven Queen | Unearthed Arcana 30 - Warlock and Wizard |
Seeker | Unearthed Arcana 17 - The Faithful |
Pact Magic
Your arcane research and the magic bestowed on you by your patron have given you facility with spells.
Cantrips
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.
Spell Slots
The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.
Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus
Warlock 2: Spectacular Spell Pack Download Free
Mkv download mac. You can use an arcane focus as a spellcasting focus for your warlock spells.
Eldritch Invocations
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
A level prerequisite in an invocation refers to warlock level, not character level.
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
- Pact of the Blade
- You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
- You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.
- You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
- Pact of the Chain
- You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
- When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
- Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
- Pact of the Tome
- Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.
- If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
- Pact of the Talisman
- Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
- If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.
- Pact of the Star Chain (UA)
- Prerequisite: Seeker Patron
- The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the Augury spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
- Additionally, you can invoke the Seeker’s power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest.
- If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die.
- The exact form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Eldritch Versatility (Optional)
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:
- Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list.
- Replace the option you chose for the Pact Boon feature with one of that feature's other options.
- If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level.
If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.
Mystic Arcanum
At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.
Eldritch Master
At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.